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Nicolas Kemball-Cook

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I am a results-oriented game designer, and I utilize effective communication skills and flexible problem-solving to produce outstanding results to develop detailed and navigable games and in-engine work. My technical training and experience have given me a solid understanding of game design, including casual and mobile game design, and the projects included in my portfolio demonstrate my ability to design unique characters, stories, art, and worlds as well as program levels and modding. I understand and design unique levels and mechanics while problem-solving throughout a game’s developmental life cycle. I am ready to apply my training as a game designer, and I am willing to relocate for a grand opportunity.

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Skills

Game Design

Directed and build games in multiple different engines, including Unreal and Unity

Documentation

Created dozens of Game Design Documents, Art Design Documents, and waterfall charts using Office

3D Modeling

Over 70 unique models created using Autodesk Maya

Texturing

Created over 100 unique textures using Substance Painter and Photoshop

QA Testing

10+ games  tested with detaield bug reports and documents created

Narritive Design

Over 100 pages of text written for various projects and genres

© 2024 by Nicolas Kemball-Cook

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