Nicolas Kemball-Cook

I am a results-oriented game designer, and I utilize effective communication skills and flexible problem-solving to produce outstanding results to develop detailed and navigable games and in-engine work. My technical training and experience have given me a solid understanding of game design, including casual and mobile game design, and the projects included in my portfolio demonstrate my ability to design unique characters, stories, art, and worlds as well as program levels and modding. I understand and design unique levels and mechanics while problem-solving throughout a game’s developmental life cycle. I am ready to apply my training as a game designer, and I am willing to relocate for a grand opportunity.

Skills
Game Design
Directed and build games in multiple different engines, including Unreal and Unity
Documentation
Created dozens of Game Design Documents, Art Design Documents, and waterfall charts using Office
3D Modeling
Over 70 unique models created using Autodesk Maya
Texturing
Created over 100 unique textures using Substance Painter and Photoshop
QA Testing
10+ games tested with detaield bug reports and documents created
Narritive Design
Over 100 pages of text written for various projects and genres